<?xml version="1.0" encoding="UTF-8"?>

<CHandlingDataMgr>

  <HandlingData>
      <Item type="CHandlingData">
      <handlingName>icona</handlingName>
        <fMass value="700.000000" />
<fInitialDragCoeff value="4.000000" />
      <fPercentSubmerged value="20.000000" />
      <vecCentreOfMassOffset x="0.000000" y="0.500000" z="0.000000" />
      <vecInertiaMultiplier x="1.000000" y="1.000000" z="1.000000" />
      <fDriveBiasFront value="0.000000" />
      <nInitialDriveGears value="1" />
      <fInitialDriveForce value="0.001000" />
      <fDriveInertia value="1.000000" />
      <fClutchChangeRateScaleUpShift value="1.300000" />
      <fClutchChangeRateScaleDownShift value="1.300000" />
      <fInitialDriveMaxFlatVel value="12.000000" />
      <fBrakeForce value="0.180000" />
      <fBrakeBiasFront value="0.800000" />
      <fHandBrakeForce value="0.700000" />
      <fSteeringLock value="30.000000" />
      <fTractionCurveMax value="1.150000" />
      <fTractionCurveMin value="0.800000" />
      <fTractionCurveLateral value="12.000000" />
      <fTractionSpringDeltaMax value="0.100000" />
      <fLowSpeedTractionLossMult value="0.100000" />
      <fCamberStiffnesss value="0.000000" />
      <fTractionBiasFront value="0.500000" />
      <fTractionLossMult value="1.000000" />
      <fSuspensionForce value="3.7500000" />
      <fSuspensionCompDamp value="2.800000" />
      <fSuspensionReboundDamp value="2.000000" />
      <fSuspensionUpperLimit value="0.500000" />
      <fSuspensionLowerLimit value="-0.000000" />
      <fSuspensionRaise value="0.000000" />
      <fSuspensionBiasFront value="0.7500000" />
      <fAntiRollBarForce value="0.000000" />
      <fAntiRollBarBiasFront value="0.000000" />
      <fRollCentreHeightFront value="0.000000" />
      <fRollCentreHeightRear value="0.000000" />
      <fCollisionDamageMult value="1.500000" />
      <fWeaponDamageMult value="0.500000" />
      <fDeformationDamageMult value="4.000000" />
      <fEngineDamageMult value="1.500000" />
      <fPetrolTankVolume value="65.000000" />
      <fOilVolume value="5.000000" />
      <fSeatOffsetDistX value="0.000000" />
      <fSeatOffsetDistY value="0.000000" />
      <fSeatOffsetDistZ value="0.000000" />
      <nMonetaryValue value="45000" />
      <strModelFlags>1000000</strModelFlags>
      <strHandlingFlags>400100</strHandlingFlags>
      <strDamageFlags>20</strDamageFlags>
      <AIHandling>AVERAGE</AIHandling>
      <SubHandlingData>
        <Item type="CFlyingHandlingData">
          <fThrust value="0.890000" />
          <fThrustFallOff value="0.000123" />
          <fThrustVectoring value="0.000000" />
          <fYawMult value="-0.005500" />
          <fYawStabilise value="0.005000" />
          <fSideSlipMult value="0.050000" />
          <fRollMult value="0.009000" />
          <fRollStabilise value="-0.000000" />
          <fPitchMult value="0.003500" />
          <fPitchStabilise value="0.002000" />
          <fFormLiftMult value="0.000400" />
          <fAttackLiftMult value="0.037000" />
          <fAttackDiveMult value="0.037000" />
          <fGearDownDragV value="0.100000" />
          <fGearDownLiftMult value="0.500000" />
          <fWindMult value="0.120000" />
          <fMoveRes value="0.015000" />
          <vecTurnRes x="0.200000" y="0.500000" z="0.500000" />
          <vecSpeedRes x="0.050000" y="0.300000" z="0.050000" />
          <fGearDoorFrontOpen value="90.000000" />
          <fGearDoorRearOpen value="90.000000" />
          <fGearDoorRearOpen2 value="90.000000" />
          <fGearDoorRearMOpen value="90.000000" />
          <fTurublenceMagnitudeMax value="10.000000" />
          <fTurublenceForceMulti value="0.000500" />
          <fTurublenceRollTorqueMulti value="0.035000" />
          <fTurublencePitchTorqueMulti value="0.000000" />
          <fBodyDamageControlEffectMult value="0.100000" />
          <fInputSensitivityForDifficulty value="3.000000" />
          <fOnGroundYawBoostSpeedPeak value="0.100000" />
          <fOnGroundYawBoostSpeedCap value="0.000000" />
          <fEngineOffGlideMulti value="0.000000" />
          <handlingType>HANDLING_TYPE_FLYING</handlingType>
        </Item>
        <Item type="CSeaPlaneHandlingData">
	  <fLeftPontoonComponentId value="12"/>
	  <fRightPontoonComponentId value="12"/>
	  <fPontoonBuoyConst value="50.0"/>
	  <fPontoonSampleSizeFront value="0.4"/>
	  <fPontoonSampleSizeMiddle value="0.0"/>
	  <fPontoonSampleSizeRear value="0.0"/>
	  <fPontoonLengthFractionForSamples value="0.95"/>
	  <fPontoonDragCoefficient value="1.0"/>
	  <fPontoonVerticalDampingCoefficientUp value="1000.0"/>
	  <fPontoonVerticalDampingCoefficientDown value="1000.0"/>
	  <fKeelSphereSize value="0.0"/>
        </Item>
        <Item type="CFlyingHandlingData">
          <fThrust value="0.990000" />
          <fThrustFallOff value="0.035000" />
          <fThrustVectoring value="0.200000" />
          <fYawMult value="-3.000000" />
          <fYawStabilise value="0.001000" />
          <fSideSlipMult value="0.004000" />
          <fRollMult value="0.900000" />
          <fRollStabilise value="0.012000" />
          <fPitchMult value="0.700000" />
          <fPitchStabilise value="0.004000" />
          <fFormLiftMult value="0.600000" />
          <fAttackLiftMult value="2.500000" />
          <fAttackDiveMult value="2.500000" />
          <fGearDownDragV value="0.100000" />
          <fGearDownLiftMult value="1.000000" />
          <fWindMult value="0.000450" />
          <fMoveRes value="0.050000" />
          <vecTurnRes x="2.800000" y="2.700000" z="2.800000" />
          <vecSpeedRes x="0.500000" y="0.500000" z="0.700000" />
          <fGearDoorFrontOpen value="90.000000" />
          <fGearDoorRearOpen value="90.000000" />
          <fGearDoorRearOpen2 value="90.000000" />
          <fGearDoorRearMOpen value="90.000000" />
          <fTurublenceMagnitudeMax value="0.000000" />
          <fTurublenceForceMulti value="0.000000" />
          <fTurublenceRollTorqueMulti value="0.035000" />
          <fTurublencePitchTorqueMulti value="0.000000" />
          <fBodyDamageControlEffectMult value="0.100000" />
          <fInputSensitivityForDifficulty value="1.000000" />
          <fOnGroundYawBoostSpeedPeak value="1.000000" />
          <fOnGroundYawBoostSpeedCap value="0.000000" />
          <fEngineOffGlideMulti value="0.000000" />
          <handlingType>HANDLING_TYPE_VERTICAL_FLYING</handlingType>
        </Item>
        <Item type="CVehicleWeaponHandlingData">
          <uWeaponHash>
            <Item>VEHICLE_WEAPON_PLAYER_LAZER</Item>
            <Item>VEHICLE_WEAPON_SPACE_ROCKET</Item>
            <Item>VEHICLE_WEAPON_TANK</Item>
            <Item />
          </uWeaponHash>
          <WeaponSeats content="int_array">
            0 
            0 
            0 
          </WeaponSeats>
          <fTurretSpeed content="float_array">
            0.000000	
            0.000000	
          </fTurretSpeed>
          <fTurretPitchMin content="float_array">
            0.000000	
            0.000000	
          </fTurretPitchMin>
          <fTurretPitchMax content="float_array">
            0.000000	
            0.000000	
          </fTurretPitchMax>
          <fTurretCamPitchMin content="float_array">
            0.000000	
            0.000000	
          </fTurretCamPitchMin>
          <fTurretCamPitchMax content="float_array">
            0.000000	
            0.000000	
          </fTurretCamPitchMax>
          <fBulletVelocityForGravity content="float_array">
            0.000000	
            0.000000	
          </fBulletVelocityForGravity>
          <fTurretPitchForwardMin content="float_array">
            0.000000	
            0.000000	
          </fTurretPitchForwardMin>
          <fUvAnimationMult value="0.000000" />
          <fMiscGadgetVar value="0.000000" />
          <fWheelImpactOffset value="0.000000" />
        </Item>
      </SubHandlingData>
    </Item>
    </HandlingData>

</CHandlingDataMgr>
